these are the script lines you need to make asylum 1.1 work properly with presto pack .93
and cowboy's mHUD. the first 2 sections make mHUD work. the last section is for killtrak. 
just follow the instructions and go get 'em!


===============================================================================

copy and paste the following 7 lines of code in the inventory_table.cs file found
in the tribes\config\presto\writer directory.  VERY IMPORTANT!!! place them directly
after the last mod weapons and ammo listing.



    Inv::Init("Equalizer", "Equalizer", "Bullet", "Bullet");
    Inv::Init("Earthquake_Cannon", "Earthquake Cannon");
    Inv::Init("Blast_Launcher", "Blast Launcher", "Blast_Ammo", "Blast Ammo");
    Inv::Init("Soul_Stealer", "Soul Stealer", "Shock_Ammo", "Shock Ammo");
    Inv::Init("Laser_Shredder", "Laser Shredder");
    Inv::Init("Gravity_Gun", "Gravity Gun");
    Inv::Init("Shotgun", "Shotgun", "Shotgun_Shells", "Shotgun Shells");







================================================================================


Notice! these lines go in cowboy's mHUD.cs file in order to make asylum weapons 
respond properly with mHUD. just copy and paste these 7 lines after the very last 
mHUD::AddWeapon line of script in mHUD.cs in your tribes\config\cowboy directory.
enjoy!


mHUD::AddWeapon("Equalizer", "cowboy\\mHUD_reticle_Chaingun.bmp", "");
mHUD::AddWeapon("Shotgun", "cowboy\\mHUD_reticle_Chaingun.bmp", "");
mHUD::AddWeapon("Soul Stealer", "", "cowboy\\mHUD_rangefinder_Grenade_");
mHUD::AddWeapon("Blast Launcher", "", "cowboy\\mHUD_rangefinder_Grenade_");
mHUD::AddWeapon("Laser Shredder", "cowboy\\mHUD_reticle_Laser.bmp", "");
mHUD::AddWeapon("Sniper Rifle", "cowboy\\mHUD_reticle_Laser.bmp", "");
mHUD::AddWeapon("Earthquake Cannon", "cowboy\\mHUD_reticle_Disc.bmp", "");




================================================================================

the rest of this is what you need to get kill track to work with asylum 1.1
cut and paste all the kill trak messages below to the killtrak.cs file in 
the tribes/config/presto directory. (put them after the last killtrak line)



KillTrak::DeathMessage("%1 just reminded %2 that %3 is always waiting in the distance.", "Sniper");
KillTrak::DeathMessage("%1 introduces %2 to %3 little buddy.", "Sniper");
KillTrak::DeathMessage("%2 is gunned down by %1's awsome aim.", "Sniper");
KillTrak::DeathMessage("%1 takes out %2 with decisive force.", "Sniper");

KillTrak::DeathMessage("%1 gave %2 a lesson in body dismemberment.", "Equalizer");
KillTrak::DeathMessage("%2 dies from sudden body ventilation care of %1.", "Equalizer");
KillTrak::DeathMessage("%1 rains death all over %2.", "Equalizer");
KillTrak::DeathMessage("%2 got in the way of %1's ammo.", "Equalizer");

KillTrak::DeathMessage("%1 introduces %2 to %3 laser.", "Laser");   
KillTrak::DeathMessage("%1 fried %2's brain.", "Laser");
KillTrak::DeathMessage("%2 is sculpted by %1's laser.", "Laser");
KillTrak::DeathMessage("%2 has a hole fried through %4 by %1's laser.", "Laser");

KillTrak::DeathMessage("%1 reached out and touched %2.", "Mortar");   
KillTrak::DeathMessage("%2 should have seen that one coming from %1.", "Mortar");
KillTrak::DeathMessage("%1 teaches %2 the meaning of BOOM!.", "Mortar");
KillTrak::DeathMessage("%2 last memory was of a green thing at %4 feet.", "Mortar");

KillTrak::DeathMessage("%1 has taken %2's soul.", "EMP");   
KillTrak::DeathMessage("%2 is robbed of life by %1's soul stealer.", "EMP");
KillTrak::DeathMessage("%1 shows %2 the pretty light of %3 soul stealer.", "EMP");
KillTrak::DeathMessage("%2 should avoid %1's soul stealer.", "EMP");

KillTrak::DeathMessage("%1 dismantles %2 with %3 laser shredder.", "Shredder");  
KillTrak::DeathMessage("%1 lit up %2's world.", "Shredder");
KillTrak::DeathMessage("%2 feels the power of %1's laser shredder.", "Shredder");
KillTrak::DeathMessage("%2 got in the way of %1's laser.", "Shredder");

KillTrak::DeathMessage("%2 explodes all over care of %1.", "Grenade");  
KillTrak::DeathMessage("%1 put some exploding stuff down %2's shorts!.", "Grenade");
KillTrak::DeathMessage("%2 falls to peices after meeting %1.", "Grenade");
KillTrak::DeathMessage("%2 was wondering what %1 threw at %4.", "Grenade");

KillTrak::DeathMessage("%1 chews %2 to bits with %3 shotgun.", "Shotgun");  
KillTrak::DeathMessage("%2 suddenly has way too much air conditioning from %1's shotgun.", "Shotgun");
KillTrak::DeathMessage("%1's shotgun does in %2 up close and personal.", "Shotgun");
KillTrak::DeathMessage("%2 now knows what the barrel of %1's shotgun looks like.", "Shotgun");

KillTrak::DeathMessage("%2 takes a brutal flying lesson from %1.", "Cannon");  
KillTrak::DeathMessage("%1 tells %2 to 'back off!'", "Cannon");
KillTrak::DeathMessage("%1 shows %2 the force of %3 wrath.", "Cannon");
KillTrak::DeathMessage("%1 makes a real impression on %2.", "Cannon");

KillTrak::DeathMessage("%2 dies of a massive concussion care of %1.", "Blast");   
KillTrak::DeathMessage("%1 blasts %2 into another dimension.", "Blast");
KillTrak::DeathMessage("%1's blast shell ends %2 misery.", "Blast");
KillTrak::DeathMessage("%1 sends %2 to meet %4 maker.", "Blast");
 


KillTrak::DeathMessage("%1 decides to eat %2 blaster for lunch.", "Suicide");
KillTrak::DeathMessage("%1 tripped over %2 shoelaces.", "Suicide"); 
KillTrak::DeathMessage("%1 was last heard yelling 'death before dishonor!'", "Suicide");
KillTrak::DeathMessage("%1 had %2 weapon facing the wrong way.", "Suicide");
